Showing posts with label 21–30%. Show all posts
Showing posts with label 21–30%. Show all posts

2020-02-12

Mission: Cupid’s Wings

Unspecified (comedic, fantasy)
Dread Vector
2018
Complexity: 1

You may recall during my review of Revenge of the Turkeys I suggested that I found myself curious if the publisher’s other holiday-themed games were of… let’s just say “similar quality.” So now I find myself looking at Mission: Cupid’s Wings, a Valentine’s Day themed game, where players play as cupids trying to help another cupid named Dreamer who needs to make two creatures fall in love while also being distracted by their own amorous ambitions.

2019-11-05

Here Come The Monsters!

The Game of Gargantuans
Modern (giant monsters)
Deep7
1999
Complexity: 2

Here Come The Monsters! is another 1PG game from Deep7, like Shriek!—of which I have a generally positive opinion—and Exosuit A-OK—of which I have a generally negative opinion. It’s also a game about giant monsters, which just happen to be my favorite kind of monsters, so reasonably this should also be a thing that I like.

2019-07-02

Exosuit A-OK

Near Future (anime, science fiction)
Deep7
2004
Complexity: 2

Exosuit A-OK is a game based on “real robot” anime, and if you understand what I’m talking about you’re probably a nerd. Well I guess since you’re already reading a blog specializing in obscure tabletop role-playing game reviews that was already a distinct possibility.

2019-03-05

EPICS

Deserve to Survive
Universal (superheroes)
Dragonslayer Games
2003
Complexity: 2

EPICS--The Easy, Player-Initiated Character System--is a superhero game that didn’t want to be a superhero game so it became a “universal” system. It’s also a game that talks pretty big of itself, being described as “one of the most original game systems in years” and “a new type of roleplaying system” by its publisher. Which is convenient for me because that tells me exactly what I should be expecting, and to what standard I should be holding it--obviously very very high.

2019-02-05

Deadly Simple Role Playing System

Universal
Self Published
2011
Complexity: unplayable without significant user-generated content


Deadly Simple Role Playing System is an independently-developed universal system with a twist, it’s name isn’t a stupid acronym. This game is promoted as a “very easy to die in game, that is fun and flexible enough to fit into ANY world with a little bit of work,” and obviously if I’m specifically mentioning something in the introduction that means it’s going to come up later.

However, before I begin I should probably mention that I am on record on multiple occasions as saying that when a first-time designer decides to make a “universal system” it’s because they want to feel like they’re a game designer, but don’t want to have to do all the work associated with a fully fleshed-out game. Or they’re so conceded that they think their system is so amazing that they’re going to revolutionize the very concept of tabletop gaming. Although I will say that the creator of this system is probably not the latter.

2018-09-20

Console: Handheld

Medieval (fantasy)
Self Published
2009


Console: Handheld is the third in a series of games intended to recreate the feeling of a CRPG, plus it’s a pocket game, and I’m on a bit of a micro game kick at the moment.
The interesting thing about Console: Handheld is that rather than just being a handheld game based on console RPGs, it a handheld game based on handheld console RPGs; seeming to take the bulk of its influence from the early SaGa—aka Final Fantasy Legend—series. Honestly the influence is so strong that I’m not sure if I should be considering this a SaGa fan game or not.