Labels

Below is an explanation of the labels used in game classification.

Rating
Game's overall rating score in 10% increments

Setting
General time in which the game is set, or time period which setting closest resembles.
  • Universal: Game is specifically designed to be playable in any setting and does not provide any.
  • Prehistoric: Set at some point between the beginning of time and the invention of writing.
  • Ancient: Set between circa 5000 BCE and 500 CE
  • Medieval: Set from circa 500 CE to 1500 CE or in an equivalent society.
  • Historic: Setting is post-Medieval, but pre-1960s.
  • Retro: Set between the 1960s and modern times.
  • Modern: Set within 10 years of the publication date, or publication date of original if a derivative work if original also published within 10 years.
  • Near Future: Set up to 50 years after publication date.
  • Far Future: Set more than 50 years after publication date.
  • Post-Aocalyptic: Game is set in a world taking place after the catastrophic collapse of society as it is relevant to the game setting.
  • Alien: Setting exists outside of human culture as a reference point.
  • Various: Game is intended to be played in multiple different settings which are provided
  • Generic: Game setting is unspecified, but implied to be generic for its themes.
Theme
  • Adult: Game deals with "adult" themes, generally sexuality.
  • Animal: Game is focused on sapient non-human animals who do not possess other human-like traits.
  • Anime: Game takes clear and intentional influence from manga and/or anime.
  • Anthro: Game is primarily focused on anthropomorphic animals, aka "furry."
  • Aquatic: Majority of game is set underwater.
  • Comedic: Game is comedic or satirical, either in concept or presentation.
  • Crime: Game deals primarily with the committing, prevention, or solving of crimes.
  • Fantasy: Game contains "traditional" fantasy elements such as magic, monsters, elves, etc. and is not restricted to one specific cultural mythology.
  • Giant Monsters/Robots: Game is primarily focused on giant monsters and/or robots.
  • Horror: Game is 2 or higher spooky.
  • Mythology: Game contains fantasy elements primarily and intentionally drawn from one specific cultural mythology.
  • Occult: Game deals with supernatural elements which are or were largely believed to be true in the real world.
  • Science Fiction: Game deals with speculative scientific concepts.
  • Social: Gameplay and story are primarily focused on social interactions.
  • Space: Game heavily features space travel and exploration.
  • Superheroes: Game primarily focuses on characters with extraordinary abilities for the world they inhabit.
  • Vampires: Game is focused on playing as or fighting against vampires.
  • Weird: Game is weird, odd, strange, unusual, aberrant, or just plain kooky.
  • Zombies: Game is focused on playing as or fighting against Zombies.
Miscellany 
  • Fan Game: Game is directly based on an existing intellectual property, made without authorization of rights holder, and is not commercially distributed.
  • GM-less: Game is specifically intended to be played by multiple players without a game master.
  • Licensed: Game is based on an existing intellectual property with official licensing.
  • One Page: Entirely of rules are contain on a single 8.5×11"/A4 page or smaller.
  • Rules Lite: Game is intentionally designed and advertised as having highly-simplified rules (whether or not it delivers on that promise)
  • Supplement: Product is additional material for another game and is not required to include any content provided in the original.
  • Video: This is a video review!
Mechanics
  • Card Based: Gameplay relies on the use of some type of cards.
  • Dice Pool: A number of dice—generally related to an attribute—with number of dice meeting a specified value determining success.
  • Dice Step: Attributes determine which die is used for resolution.
  • Diceless: Game does not use dice or any other randomization method as part of core gameplay.
  • Roll Over: Primary mechanic based on rolling one or more dice, adding a character-specific value, and comparing to a static value or opposed roll.
  • Roll Under: Primary mechanic based on rolling one or more dice and comparing to a character-specific value, with success on a roll equal to or less than said value.
  • Unique: Features some form of randomized conflict resolution mechanic that does not conform to any other category.
Randomizer
Method of primary randomization used in the game.
  • Dice: Primary die used in making checks, or equivalent if another system is used that is mathematically identical to dice. Expressed as d#.
    • Variable: Primary dice used for resolution varies.
  • Cards: Uses cards in place of dice as a randomization method.
    • Standard: Uses standard playing cards
    • Custom: Uses cards specifically made for the game.
  • Tokens: Some form of tokens are used as primary randomizer.
Attributes
Number of primary character attributes—Strength, Intelligence, etc.—excluding any static or derived attributes, unless said attributes function identically to primary ones.

Page Count
Rough range of the total page count of the game

Release Date
Decade of game's original publication date.